1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
/* Copyright 2021 Elisa Rheaume, Axel Huebl
*
* This file is part of WarpX.
*
* License: BSD-3-Clause-LBNL
*/
#include "FieldProbeParticleContainer.H"
#include "Particles/Deposition/ChargeDeposition.H"
#include "Particles/Deposition/CurrentDeposition.H"
#include "Particles/Pusher/GetAndSetPosition.H"
#include "Particles/Pusher/UpdatePosition.H"
#include "Particles/ParticleBoundaries_K.H"
#include "Utils/TextMsg.H"
#include "Utils/WarpXAlgorithmSelection.H"
#include "Utils/WarpXConst.H"
#include "Utils/WarpXProfilerWrapper.H"
#include "WarpX.H"
#include <AMReX.H>
#include <AMReX_AmrCore.H>
#include <AMReX_AmrParGDB.H>
#include <AMReX_BLassert.H>
#include <AMReX_Box.H>
#include <AMReX_BoxArray.H>
#include <AMReX_Config.H>
#include <AMReX_Dim3.H>
#include <AMReX_Extension.H>
#include <AMReX_FabArray.H>
#include <AMReX_Geometry.H>
#include <AMReX_GpuAllocators.H>
#include <AMReX_GpuAtomic.H>
#include <AMReX_GpuControl.H>
#include <AMReX_GpuDevice.H>
#include <AMReX_GpuLaunch.H>
#include <AMReX_GpuQualifiers.H>
#include <AMReX_IndexType.H>
#include <AMReX_IntVect.H>
#include <AMReX_LayoutData.H>
#include <AMReX_MFIter.H>
#include <AMReX_MultiFab.H>
#include <AMReX_PODVector.H>
#include <AMReX_ParGDB.H>
#include <AMReX_ParallelDescriptor.H>
#include <AMReX_ParallelReduce.H>
#include <AMReX_ParmParse.H>
#include <AMReX_Particle.H>
#include <AMReX_ParticleContainerBase.H>
#include <AMReX_ParticleTile.H>
#include <AMReX_ParticleTransformation.H>
#include <AMReX_ParticleUtil.H>
#include <AMReX_TinyProfiler.H>
#include <AMReX_Utility.H>
#include <algorithm>
#include <cmath>
using namespace amrex;
FieldProbeParticleContainer::FieldProbeParticleContainer (AmrCore* amr_core)
: ParticleContainer<0, 0, FieldProbePIdx::nattribs>(amr_core->GetParGDB())
{
SetParticleSize();
}
void
FieldProbeParticleContainer::AddNParticles (int lev,
amrex::Vector<amrex::ParticleReal> const & x,
amrex::Vector<amrex::ParticleReal> const & y,
amrex::Vector<amrex::ParticleReal> const & z)
{
WARPX_ALWAYS_ASSERT_WITH_MESSAGE(lev == 0, "AddNParticles: only lev=0 is supported yet.");
AMREX_ALWAYS_ASSERT(x.size() == y.size());
AMREX_ALWAYS_ASSERT(x.size() == z.size());
// number of particles to add
int const np = x.size();
// have to resize here, not in the constructor because grids have not
// been built when constructor was called.
reserveData();
resizeData();
auto& particle_tile = DefineAndReturnParticleTile(0, 0, 0);
/*
* Creates a temporary tile to obtain data from simulation. This data
* is then coppied to the permament tile which is stored on the particle
* (particle_tile).
*/
using PinnedTile = ParticleTile<amrex::Particle<NStructReal, NStructInt>,
NArrayReal, NArrayInt,
amrex::PinnedArenaAllocator>;
PinnedTile pinned_tile;
pinned_tile.define(NumRuntimeRealComps(), NumRuntimeIntComps());
for (int i = 0; i < np; i++)
{
ParticleType p;
p.id() = ParticleType::NextID();
p.cpu() = ParallelDescriptor::MyProc();
#if defined(WARPX_DIM_3D)
p.pos(0) = x[i];
p.pos(1) = y[i];
p.pos(2) = z[i];
#elif defined(WARPX_DIM_XZ) || defined(WARPX_DIM_RZ)
amrex::ignore_unused(y);
p.pos(0) = x[i];
p.pos(1) = z[i];
#elif defined(WARPX_DIM_1D_Z)
amrex::ignore_unused(x, y);
p.pos(0) = z[i];
#endif
// write position, cpu id, and particle id to particle
pinned_tile.push_back(p);
}
// write Real attributes (SoA) to particle initialized zero
DefineAndReturnParticleTile(0, 0, 0);
// for RZ write theta value
#ifdef WARPX_DIM_RZ
pinned_tile.push_back_real(FieldProbePIdx::theta, np, 0.0);
#endif
pinned_tile.push_back_real(FieldProbePIdx::Ex, np, 0.0);
pinned_tile.push_back_real(FieldProbePIdx::Ey, np, 0.0);
pinned_tile.push_back_real(FieldProbePIdx::Ez, np, 0.0);
pinned_tile.push_back_real(FieldProbePIdx::Bx, np, 0.0);
pinned_tile.push_back_real(FieldProbePIdx::By, np, 0.0);
pinned_tile.push_back_real(FieldProbePIdx::Bz, np, 0.0);
pinned_tile.push_back_real(FieldProbePIdx::S, np, 0.0);
auto old_np = particle_tile.numParticles();
auto new_np = old_np + pinned_tile.numParticles();
particle_tile.resize(new_np);
amrex::copyParticles(
particle_tile, pinned_tile, 0, old_np, pinned_tile.numParticles());
/*
* Redistributes particles to their appropriate tiles if the box
* structure of the simulation changes to accomodate data more
* efficiently.
*/
Redistribute();
}
|