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authorGravatar Jarred Sumner <jarred@jarredsumner.com> 2022-04-03 16:34:10 -0700
committerGravatar Jarred Sumner <jarred@jarredsumner.com> 2022-04-03 16:34:10 -0700
commita87508008dfa1604baf2d4e39bf44704c00f261c (patch)
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+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkShader_DEFINED
+#define SkShader_DEFINED
+
+#include "include/core/SkBlendMode.h"
+#include "include/core/SkColor.h"
+#include "include/core/SkFlattenable.h"
+#include "include/core/SkImageInfo.h"
+#include "include/core/SkMatrix.h"
+#include "include/core/SkTileMode.h"
+
+class SkArenaAlloc;
+class SkBitmap;
+class SkBlender;
+class SkColorFilter;
+class SkColorSpace;
+class SkImage;
+class SkPath;
+class SkPicture;
+class SkRasterPipeline;
+class GrFragmentProcessor;
+
+/** \class SkShader
+ *
+ * Shaders specify the source color(s) for what is being drawn. If a paint
+ * has no shader, then the paint's color is used. If the paint has a
+ * shader, then the shader's color(s) are use instead, but they are
+ * modulated by the paint's alpha. This makes it easy to create a shader
+ * once (e.g. bitmap tiling or gradient) and then change its transparency
+ * w/o having to modify the original shader... only the paint's alpha needs
+ * to be modified.
+ */
+class SK_API SkShader : public SkFlattenable {
+public:
+ /**
+ * Returns true if the shader is guaranteed to produce only opaque
+ * colors, subject to the SkPaint using the shader to apply an opaque
+ * alpha value. Subclasses should override this to allow some
+ * optimizations.
+ */
+ virtual bool isOpaque() const { return false; }
+
+ /**
+ * Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this
+ * if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
+ */
+ SkImage* isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const;
+
+ bool isAImage() const {
+ return this->isAImage(nullptr, (SkTileMode*)nullptr) != nullptr;
+ }
+
+ /**
+ * If the shader subclass can be represented as a gradient, asAGradient
+ * returns the matching GradientType enum (or kNone_GradientType if it
+ * cannot). Also, if info is not null, asAGradient populates info with
+ * the relevant (see below) parameters for the gradient. fColorCount
+ * is both an input and output parameter. On input, it indicates how
+ * many entries in fColors and fColorOffsets can be used, if they are
+ * non-NULL. After asAGradient has run, fColorCount indicates how
+ * many color-offset pairs there are in the gradient. If there is
+ * insufficient space to store all of the color-offset pairs, fColors
+ * and fColorOffsets will not be altered. fColorOffsets specifies
+ * where on the range of 0 to 1 to transition to the given color.
+ * The meaning of fPoint and fRadius is dependant on the type of gradient.
+ *
+ * None:
+ * info is ignored.
+ * Color:
+ * fColorOffsets[0] is meaningless.
+ * Linear:
+ * fPoint[0] and fPoint[1] are the end-points of the gradient
+ * Radial:
+ * fPoint[0] and fRadius[0] are the center and radius
+ * Conical:
+ * fPoint[0] and fRadius[0] are the center and radius of the 1st circle
+ * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
+ * Sweep:
+ * fPoint[0] is the center of the sweep.
+ */
+
+ enum GradientType {
+ kNone_GradientType,
+ kColor_GradientType,
+ kLinear_GradientType,
+ kRadial_GradientType,
+ kSweep_GradientType,
+ kConical_GradientType,
+ kLast_GradientType = kConical_GradientType,
+ };
+
+ struct GradientInfo {
+ int fColorCount; //!< In-out parameter, specifies passed size
+ // of fColors/fColorOffsets on input, and
+ // actual number of colors/offsets on
+ // output.
+ SkColor* fColors; //!< The colors in the gradient.
+ SkScalar* fColorOffsets; //!< The unit offset for color transitions.
+ SkPoint fPoint[2]; //!< Type specific, see above.
+ SkScalar fRadius[2]; //!< Type specific, see above.
+ SkTileMode fTileMode;
+ uint32_t fGradientFlags; //!< see SkGradientShader::Flags
+ };
+
+ // DEPRECATED. skbug.com/8941
+ virtual GradientType asAGradient(GradientInfo* info) const;
+
+ //////////////////////////////////////////////////////////////////////////
+ // Methods to create combinations or variants of shaders
+
+ /**
+ * Return a shader that will apply the specified localMatrix to this shader.
+ * The specified matrix will be applied before any matrix associated with this shader.
+ */
+ sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
+
+ /**
+ * Create a new shader that produces the same colors as invoking this shader and then applying
+ * the colorfilter.
+ */
+ sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
+
+private:
+ SkShader() = default;
+ friend class SkShaderBase;
+
+ using INHERITED = SkFlattenable;
+};
+
+class SK_API SkShaders {
+public:
+ static sk_sp<SkShader> Empty();
+ static sk_sp<SkShader> Color(SkColor);
+ static sk_sp<SkShader> Color(const SkColor4f&, sk_sp<SkColorSpace>);
+ static sk_sp<SkShader> Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src);
+ static sk_sp<SkShader> Blend(sk_sp<SkBlender>, sk_sp<SkShader> dst, sk_sp<SkShader> src);
+
+private:
+ SkShaders() = delete;
+};
+
+#endif