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diff --git a/src/javascript/jsc/bindings/webcore/EventContext.h b/src/javascript/jsc/bindings/webcore/EventContext.h
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+/*
+ * Copyright (C) 2010 Google Inc. All Rights Reserved.
+ * Copyright (C) 2017 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#pragma once
+
+#include "root.h"
+#include "Event.h"
+
+#include "Node.h"
+
+namespace WebCore {
+
+class EventContext {
+ WTF_MAKE_FAST_ALLOCATED;
+
+public:
+ using EventInvokePhase = EventTarget::EventInvokePhase;
+
+ enum class Type : uint8_t {
+ Normal = 0,
+ MouseOrFocus,
+ Touch,
+ Window,
+ };
+
+ EventContext(Type, Node*, EventTarget* currentTarget, EventTarget* origin, int closedShadowDepth);
+ EventContext(Type, Node&, Node* currentTarget, EventTarget* origin, int closedShadowDepth);
+ ~EventContext();
+
+ Node* node() const { return m_node.get(); }
+ EventTarget* currentTarget() const { return m_currentTarget.get(); }
+ // bool isCurrentTargetInShadowTree() const { return m_currentTargetIsInShadowTree; }
+ bool isCurrentTargetInShadowTree() const { return false; }
+ EventTarget* target() const { return m_target.get(); }
+ // int closedShadowDepth() const { return m_closedShadowDepth; }
+ int closedShadowDepth() const { return 0; }
+
+ void handleLocalEvents(Event&, EventInvokePhase) const;
+
+ // bool isMouseOrFocusEventContext() const { return m_type == Type::MouseOrFocus; }
+ bool isMouseOrFocusEventContext() const { return false; }
+ // bool isTouchEventContext() const { return m_type == Type::Touch; }
+ bool isTouchEventContext() const { return false; }
+ // bool isWindowContext() const { return m_type == Type::Window; }
+ bool isWindowContext() const { return false; }
+
+ Node* relatedTarget() const { return m_relatedTarget.get(); }
+ void setRelatedTarget(Node*);
+
+#if ENABLE(TOUCH_EVENTS)
+ enum TouchListType { Touches,
+ TargetTouches,
+ ChangedTouches };
+ TouchList& touchList(TouchListType);
+#endif
+
+private:
+ inline EventContext(Type, Node* currentNode, RefPtr<EventTarget>&& currentTarget, EventTarget* origin, int closedShadowDepth, bool currentTargetIsInShadowTree = false);
+
+#if ENABLE(TOUCH_EVENTS)
+ void initializeTouchLists();
+#endif
+
+#if ASSERT_ENABLED
+ bool isUnreachableNode(EventTarget*) const;
+#endif
+
+ RefPtr<Node> m_node;
+ RefPtr<EventTarget> m_currentTarget;
+ RefPtr<EventTarget> m_target;
+ RefPtr<Node> m_relatedTarget;
+#if ENABLE(TOUCH_EVENTS)
+ RefPtr<TouchList> m_touches;
+ RefPtr<TouchList> m_targetTouches;
+ RefPtr<TouchList> m_changedTouches;
+#endif
+ int m_closedShadowDepth { 0 };
+ bool m_currentTargetIsInShadowTree { false };
+ bool m_contextNodeIsFormElement { false };
+ Type m_type { Type::Normal };
+};
+
+inline EventContext::EventContext(Type type, Node* node, RefPtr<EventTarget>&& currentTarget, EventTarget* origin, int closedShadowDepth, bool currentTargetIsInShadowTree)
+ : m_node { node }
+ , m_currentTarget { WTFMove(currentTarget) }
+ , m_target { origin }
+ , m_closedShadowDepth { closedShadowDepth }
+ , m_currentTargetIsInShadowTree { currentTargetIsInShadowTree }
+ , m_type { type }
+{
+ // ASSERT(!isUnreachableNode(m_target.get()));
+ // #if ENABLE(TOUCH_EVENTS)
+ // if (m_type == Type::Touch)
+ // initializeTouchLists();
+ // #else
+ // ASSERT(m_type != Type::Touch);
+ // #endif
+}
+
+inline EventContext::EventContext(Type type, Node* node, EventTarget* currentTarget, EventTarget* origin, int closedShadowDepth)
+ : EventContext(type, node, RefPtr { currentTarget }, origin, closedShadowDepth)
+{
+ // ASSERT(!is<Node>(currentTarget));
+}
+
+// This variant avoids calling EventTarget::ref() which is a virtual function call.
+inline EventContext::EventContext(Type type, Node& node, Node* currentTarget, EventTarget* origin, int closedShadowDepth)
+ : EventContext(type, &node, RefPtr { currentTarget }, origin, closedShadowDepth, false)
+{
+ m_contextNodeIsFormElement = false;
+ // m_contextNodeIsFormElement = is<HTMLFormElement>(node);
+}
+
+inline void EventContext::setRelatedTarget(Node* relatedTarget)
+{
+ ASSERT(!isUnreachableNode(relatedTarget));
+ m_relatedTarget = relatedTarget;
+}
+
+// #if ENABLE(TOUCH_EVENTS)
+
+// inline TouchList& EventContext::touchList(TouchListType type)
+// {
+// switch (type) {
+// case Touches:
+// return *m_touches;
+// case TargetTouches:
+// return *m_targetTouches;
+// case ChangedTouches:
+// return *m_changedTouches;
+// }
+// ASSERT_NOT_REACHED();
+// return *m_touches;
+// }
+
+// #endif
+
+} // namespace WebCore