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Bun is designed for speed. Hot paths are extensively profiled and benchmarked. The source code for all of Bun's public benchmarks can be found in the [`/bench`](https://github.com/oven-sh/bun/tree/main/bench) directory of the Bun repo.
## Measuring time
To precisely measure time, Bun offers two runtime APIs functions:
1. The Web-standard [`performance.now()`](https://developer.mozilla.org/en-US/docs/Web/API/Performance/now) function
2. `Bun.nanoseconds()` which is similar to `performance.now()` except it returns the current time since the application started in nanoseconds. You can use `performance.timeOrigin` to convert this to a Unix timestamp.
## Benchmarking tools
When writing your own benchmarks, it's important to choose the right tool.
- For microbenchmarks, a great general-purpose tool is [`mitata`](https://github.com/evanwashere/mitata).
- For load testing, you *must use* an HTTP benchmarking tool that is at least as fast as `Bun.serve()`, or your results will be skewed. Some popular Node.js-based benchmarking tools like [`autocannon`](https://github.com/mcollina/autocannon) are not fast enough. We recommend one of the following:
- [`bombardier`](https://github.com/codesenberg/bombardier)
- [`oha`](https://github.com/hatoo/oha)
- [`http_load_test`](https://github.com/uNetworking/uSockets/blob/master/examples/http_load_test.c)
- For benchmarking scripts or CLI commands, we recommend [`hyperfine`](https://github.com/sharkdp/hyperfine). It's an easy way to compare
## Measuring memory usage
Bun has two heaps. One heap is for the JavaScript runtime and the other heap is for everything else.
### JavaScript heap stats
The `bun:jsc` module exposes a few functions for measuring memory usage:
```ts
import { heapStats } from "bun:jsc";
console.log(heapStats());
```
{% details summary="View example statistics" %}
```ts
{
heapSize: 1657575,
heapCapacity: 2872775,
extraMemorySize: 598199,
objectCount: 13790,
protectedObjectCount: 62,
globalObjectCount: 1,
protectedGlobalObjectCount: 1,
// A count of every object type in the heap
objectTypeCounts: {
CallbackObject: 25,
FunctionExecutable: 2078,
AsyncGeneratorFunction: 2,
'RegExp String Iterator': 1,
FunctionCodeBlock: 188,
ModuleProgramExecutable: 13,
String: 1,
UnlinkedModuleProgramCodeBlock: 13,
JSON: 1,
AsyncGenerator: 1,
Symbol: 1,
GetterSetter: 68,
ImportMeta: 10,
DOMAttributeGetterSetter: 1,
UnlinkedFunctionCodeBlock: 174,
RegExp: 52,
ModuleLoader: 1,
Intl: 1,
WeakMap: 4,
Generator: 2,
PropertyTable: 95,
'Array Iterator': 1,
JSLexicalEnvironment: 75,
UnlinkedFunctionExecutable: 2067,
WeakSet: 1,
console: 1,
Map: 23,
SparseArrayValueMap: 14,
StructureChain: 19,
Set: 18,
'String Iterator': 1,
FunctionRareData: 3,
JSGlobalLexicalEnvironment: 1,
Object: 481,
BigInt: 2,
StructureRareData: 55,
Array: 179,
AbortController: 2,
ModuleNamespaceObject: 11,
ShadowRealm: 1,
'Immutable Butterfly': 103,
Primordials: 1,
'Set Iterator': 1,
JSProxy: 1,
AsyncFromSyncIterator: 1,
ModuleRecord: 13,
FinalizationRegistry: 1,
AsyncIterator: 1,
InternalPromise: 22,
Iterator: 1,
CustomGetterSetter: 65,
Promise: 19,
WeakRef: 1,
InternalPromisePrototype: 1,
Function: 2381,
AsyncFunction: 2,
GlobalObject: 1,
ArrayBuffer: 2,
Boolean: 1,
Math: 1,
CallbackConstructor: 1,
Error: 2,
JSModuleEnvironment: 13,
WebAssembly: 1,
HashMapBucket: 300,
Callee: 3,
symbol: 37,
string: 2484,
Performance: 1,
ModuleProgramCodeBlock: 12,
JSSourceCode: 13,
JSPropertyNameEnumerator: 3,
NativeExecutable: 290,
Number: 1,
Structure: 1550,
SymbolTable: 108,
GeneratorFunction: 2,
'Map Iterator': 1
},
protectedObjectTypeCounts: {
CallbackConstructor: 1,
BigInt: 1,
RegExp: 2,
GlobalObject: 1,
UnlinkedModuleProgramCodeBlock: 13,
HashMapBucket: 2,
Structure: 41,
JSPropertyNameEnumerator: 1
}
}
```
{% /details %}
JavaScript is a garbage-collected language, not reference counted. It's normal and correct for objects to not be freed immediately in all cases, though it's not normal for objects to never be freed.
Tp force garbage collection to run manually:
```js
Bun.gc(true); // synchronous
Bun.gc(false); // asynchronous
```
Heap snapshots let you inspect what objects are not being freed. You can use the `bun:jsc` module to take a heap snapshot and then view it with Safari or WebKit GTK developer tools. To generate a heap snapshot:
```ts
import { generateHeapSnapshot } from "bun";
const snapshot = generateHeapSnapshot();
await Bun.write("heap.json", JSON.stringify(snapshot, null, 2));
```
To view the snapshot, open the `heap.json` file in Safari's Developer Tools (or WebKit GTK)
1. Open the Developer Tools
2. Click "Timeline"
3. Click "JavaScript Allocations" in the menu on the left. It might not be visible until you click the pencil icon to show all the timelines
4. Click "Import" and select your heap snapshot JSON
{% image alt="Import heap json" src="https://user-images.githubusercontent.com/709451/204428943-ba999e8f-8984-4f23-97cb-b4e3e280363e.png" caption="Importing a heap snapshot" /%}
Once imported, you should see something like this:
{% image alt="Viewing heap snapshot in Safari" src="https://user-images.githubusercontent.com/709451/204429337-b0d8935f-3509-4071-b991-217794d1fb27.png" caption="Viewing heap snapshot in Safari Dev Tools" /%}
### Native heap stats
Bun uses mimalloc for the other heap. To report a summary of non-JavaScript memory usage, set the `MIMALLOC_SHOW_STATS=1` environment variable. and stats will print on exit.
```js
MIMALLOC_SHOW_STATS=1 bun script.js
# will show something like this:
heap stats: peak total freed current unit count
reserved: 64.0 MiB 64.0 MiB 0 64.0 MiB not all freed!
committed: 64.0 MiB 64.0 MiB 0 64.0 MiB not all freed!
reset: 0 0 0 0 ok
touched: 128.5 KiB 128.5 KiB 5.4 MiB -5.3 MiB ok
segments: 1 1 0 1 not all freed!
-abandoned: 0 0 0 0 ok
-cached: 0 0 0 0 ok
pages: 0 0 53 -53 ok
-abandoned: 0 0 0 0 ok
-extended: 0
-noretire: 0
mmaps: 0
commits: 0
threads: 0 0 0 0 ok
searches: 0.0 avg
numa nodes: 1
elapsed: 0.068 s
process: user: 0.061 s, system: 0.014 s, faults: 0, rss: 57.4 MiB, commit: 64.0 MiB
```
|