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use core::cmp::{self, Ordering};
use cortex_m::peripheral::{SCB, SYST};
use heapless::{binary_heap::Min, ArrayLength, BinaryHeap};
use crate::{Instant, Mutex};
pub struct TimerQueue<T, N>
where
N: ArrayLength<NotReady<T>>,
T: Copy,
{
pub syst: SYST,
pub queue: BinaryHeap<NotReady<T>, N, Min>,
}
impl<T, N> TimerQueue<T, N>
where
N: ArrayLength<NotReady<T>>,
T: Copy,
{
pub fn new(syst: SYST) -> Self {
TimerQueue {
syst,
queue: BinaryHeap::new(),
}
}
#[inline]
pub unsafe fn enqueue_unchecked(&mut self, nr: NotReady<T>) {
let mut is_empty = true;
if self
.queue
.peek()
.map(|head| {
is_empty = false;
nr.instant < head.instant
})
.unwrap_or(true)
{
if is_empty {
self.syst.enable_interrupt();
}
// set SysTick pending
(*SCB::ptr()).icsr.write(1 << 26);
}
self.queue.push_unchecked(nr);
}
}
pub struct NotReady<T>
where
T: Copy,
{
pub index: u8,
pub instant: Instant,
pub task: T,
}
impl<T> Eq for NotReady<T> where T: Copy {}
impl<T> Ord for NotReady<T>
where
T: Copy,
{
fn cmp(&self, other: &Self) -> Ordering {
self.instant.cmp(&other.instant)
}
}
impl<T> PartialEq for NotReady<T>
where
T: Copy,
{
fn eq(&self, other: &Self) -> bool {
self.instant == other.instant
}
}
impl<T> PartialOrd for NotReady<T>
where
T: Copy,
{
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(&other))
}
}
#[inline(always)]
pub fn isr<TQ, T, N, F>(mut tq: TQ, mut f: F)
where
TQ: Mutex<Data = TimerQueue<T, N>>,
T: Copy + Send,
N: ArrayLength<NotReady<T>>,
F: FnMut(T, u8),
{
loop {
// XXX does `#[inline(always)]` improve performance or not?
let next = tq.lock(#[inline(always)]
|tq| {
if let Some(instant) = tq.queue.peek().map(|p| p.instant) {
let diff = instant.0.wrapping_sub(Instant::now().0);
if diff < 0 {
// task became ready
let m = unsafe { tq.queue.pop_unchecked() };
Some((m.task, m.index))
} else {
// set a new timeout
const MAX: u32 = 0x00ffffff;
tq.syst.set_reload(cmp::min(MAX, diff as u32));
// start counting down from the new reload
tq.syst.clear_current();
None
}
} else {
// the queue is empty
tq.syst.disable_interrupt();
None
}
});
if let Some((task, index)) = next {
f(task, index)
} else {
return;
}
}
}
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